Edition of 30 October 2026 · English translation · website carminearena.ru
This document explains what data the mobile game “Карминовая Арена” (CarmineArena) collects, why, on what legal basis, to whom it is transferred and how long it is kept.
We try to collect as little as possible. The Game does not require registration: you can play without telling us anything about yourself. An email address is needed only to keep progress across devices, restore access, sign in to the website store, activate core codes and receive a cash receipt.
This document is drawn up in accordance with Federal Law No. 152-FZ of 27 July 2006 “On Personal Data”. In addition to this Policy, please read the public offer — it governs the use of the Game and purchases.
The personal data operator is individual entrepreneur Anton Sergeyevich Komarov (OGRNIP 326774600715141, INN 572004996000; entered in the Unified State Register of Individual Entrepreneurs on 30 September 2026 by the Interdistrict Inspectorate of the Federal Tax Service No. 46 for Moscow).
The Operator determines the purposes and means of processing personal data on its own. The server part of the Game and the database are located in the Russian Federation.
Everything in this section is optional. The Game works fully without it; only the named capability is lost.
| Data | When it appears | What is lost without it |
|---|---|---|
| Email address | when creating an account (the address is confirmed with a code from an email) or signing in. For a new account and for linking an email to a guest account, an address of a Russian email service is accepted — Mail.ru, Yandex, Rambler and others, including email on one's own domain with a Russian provider; addresses linked earlier keep working | you can sign in to the account only from this device: if the game is deleted or the phone is changed without restoring from a backup, access to it and to purchases is lost |
| Password (stored only as an irreversible cryptographic hash) | when registering with email | the same sign-in |
| Email address for the cash receipt | at the first purchase | the receipt is sent to the Operator's technical address; you can request a copy by email |
| Nickname | when entered in the profile (chosen once; changed through support) | in leaderboards and clans you are shown as “Player” with digits |
| Clan name and tag | when creating a clan | the clan is not created |
| Content of a support request | when you write to us | — |
| Data | What it is |
|---|---|
| Account identifier | a random number assigned automatically. It, not your name or email, is used inside the Game to link data together |
| Game progress | waves and levels reached, gear, unlocked characters, cosmetics, bestiary, achievements, currencies, season pass state |
| Match history | match time, wave reached, mode |
| Sign-in data | session creation time, last sign-in time, expiry and revocation flag; when creating an account and when resetting a forgotten password — the time the code was sent, the number of attempts to enter it and the code itself as an irreversible cryptographic hash; when creating an account, until the code is entered — also the address it was sent to and the hash of the chosen password |
| Purchase data | item name, amount in roubles, store or payment service, payment identifier on the payment service side, status, creation and confirmation time |
| Clan and leaderboard figures | weekly contribution, wave reached, number of kills, time, equipped frame and title; the “LEGEND” mark while your legendary pack is running — the server derives it from the purchase data and the pack battles played at the moment the table is shown and does not store it separately |
| Core codes entered | which code you entered, when, and how many cores were credited — so that one code does not work for you twice. A code that did not fit is not stored |
| Clan reports | which clans you reported and when — so that a repeat report is not accepted; no information about you goes into the email to support |
| Technical integrity flags | a counter: how many times the server rejected impossible save data; support may raise it to the threshold at which the account is hidden from the tables (Section 5) — for example, for an impossible result in the weekly table. Protection against modified clients and unfair play |
| Answer about consent to statistics | whether you allowed statistics collection and when you answered — proof that collection is carried out with your consent |
If you have agreed to statistics collection, the Game records events: app launch, start and end of a run, signing in to the account and linking it to an email, opening and purchasing store items, entering or skipping the receipt email (without the address itself), showing and closing offers, watching rewarded ads, tutorial steps, clan actions, viewing leaderboards, saving and applying builds, expeditions, events and the season pass, finds, receiving and spending in-game currency (how much, where from and on what).
When purchasing on the website with your consent, three events are recorded: opening the store, starting payment and its confirmation. Opening the store before signing in to an account is recorded without linking to anyone.
Each event consists of: the event name, the time and a small set of game attributes — for example, the wave number, the store item identifier, the slot number, the reason for a refusal, the build version.
Until you have passed the consent screen, the Game does not record a single event. If statistics collection is not allowed, events about you are neither recorded nor accumulated. Without linking to anyone, the server records only two kinds of events — opening the website store before signing in and a refusal to link an email of a non-Russian service: they contain neither the address, nor the email domain, nor the account identifier — only the event name and time.
Everything in this subsection concerns the events our server receives. The AppMetrica install counter, which is turned on by the same consent, is described in Subsection 3.4.
With the same consent to statistics (Section 6), the Game turns on AppMetrica — a mobile app statistics service of YANDEX LLC. Without consent, AppMetrica is not turned on in the Game and receives nothing.
AppMetrica receives: device information (model, system version, language and the like) and the device identifier it assigns; the device's advertising identifier, unless it has been deleted in the phone settings; the install source — which ad or which store page the Game was installed from; the device's network address (IP), including for matching an install with an ad; Game launches and session length; information about Game crashes; the event of the first run played; purchases — the item name and the amount in roubles.
Why: to understand which ads for the Game bring players and whether they pay off, and to see Game crashes on players' devices.
The IP address is used by the server to protect against an excessive number of requests and password guessing: the count of failed sign-in attempts for an email address from that IP lasts 15 minutes and is kept only in the server's memory, without being written to disk; an expired count is erased at the next memory clean-up and when the server restarts. The player's IP address is not stored in usage statistics or in the server logs; it may appear only in a rare message about a crash of the web server itself. The AppMetrica install counter receives the device's IP address on its own — Subsection 3.4.
A modified Game (clause 11 of the offer) reports to the server only the reason for disconnection, the build version and the fingerprint of the certificate it is signed with — without the account or device identifier. The server keeps these reports as a daily count for 180 days.
| What is processed | Why | Ground |
|---|---|---|
| Account identifier, game progress, match history | operation of the Game, saving and restoring progress | performance of the agreement (offer), Article 6(1)(5) of Law 152-FZ |
| Email, password hash | signing in to the account and to the website store, confirming the address with a code from an email when creating an account, resetting a forgotten password with a code from an email, transferring progress between devices, activating core codes (only for an account with an email), the cash receipt for a website purchase if no separate receipt address is given | performance of the agreement |
| Purchase data, receipt email | providing what was paid for, sending the cash receipt, considering refund requests | performance of the agreement and the requirements of the laws on cash registers and on taxes |
| Clan and leaderboard figures, nickname, clan name and tag, frame and title, the “LEGEND” mark while the legendary pack is running | operation of leaderboards and clans — they are visible to other players | performance of the agreement |
| Core codes entered | crediting cores by a code, protection against activating the same code again | performance of the agreement |
| Clan reports | considering reports about clan names, protection against repeated reports | performance of the agreement |
| Technical integrity flags | protecting the Game against modifications and unfair play, detecting breaches of the offer; an account with a counter of 3 or more — from server rejections or by a support decision when moderating the tables — is not shown to other players in the leaderboard and earns no points for its clan | the Operator's legitimate interest |
| Usage statistics | understanding where players get stuck, what does not work, which sections they cannot find | your consent |
| AppMetrica install counter data (Subsection 3.4) | understanding which ads for the Game bring players and whether they pay off; seeing Game crashes | your consent |
| Advertising identifier and technical device data | showing rewarded ads | processed by the advertising platform — see Section 7 |
| Content of a support request and the information in it | replying to your request | your request made on your own initiative |
The Game has optional rewarded ads: a video is shown only when you press the button and gives an in-game reward. There are no forced ads in the Game.
Ads are shown by Yandex Advertising (Yandex Mobile Ads). Its library in the Game starts only when you yourself press the button to watch a video; until then it does not run and collects nothing. To show a video, the platform itself obtains technical information about the device, and to select ads matching your interests — the device's advertising identifier. Interest-based selection happens only with your consent, given on the consent screen at the first launch or later in the Game's “Settings” (“Ads by interests”); without consent, the video is shown without selection. The Operator neither receives nor stores this data.
Yandex privacy policy: yandex.ru/legal/confidential
| What | How long it is kept |
|---|---|
| AppMetrica install counter data (Subsection 3.4) | kept by YANDEX LLC on our behalf while the Game uses AppMetrica; without a link to the Game account — see Section 6 |
| Detailed statistics events | 30 days, then deleted; they are not included in backups. Only anonymised daily summaries remain: how many players, how many runs, how many purchases — without linking to accounts |
| Active sign-in session | for an account with an email — 30 days from the last launch, then a password sign-in is needed; for a guest account — 5 years from the last launch: it is its only key, and inactivity should not take it away |
| Ended and revoked sign-in sessions | 30 days after expiry |
| Password reset and address confirmation codes | a code is valid for 30 minutes; the record of it — for a confirmation code together with the address and the password hash — is deleted 7 days after sending |
| Mail server delivery log (recipient address, time, delivery result) | no longer than 15 days, then erased |
| A guest account leaving no trace on the server (not a single counted run, no cores, no purchases or payments, no clan, no leaderboard) | 30 days without signing in, then deleted automatically. Progress stored on the device is not lost: on the next launch the Game creates a new guest record and transfers it there |
| An account with progress or purchases | until you delete it — so that you can come back without losing what you paid for |
| A deleted account without purchases and payments (a service row without email and password) | 30 days after deletion, then erased |
| Results in the weekly leaderboard | 4 weeks after the end of the week, then deleted |
| Weekly clan contribution | 8 weeks after the end of the week, then deleted |
| Purchase and payment data | for the period established by the laws on taxes and accounting, regardless of account deletion |
| Support requests | 1 year from the closing of the request |
| Log of support actions with the account (compensation, transfer, table moderation, nickname replacement — with the old and new nickname) — by account identifier, without the email address; when the account is deleted, nicknames are erased from the log | 1 year, then deleted |
| Database backups (encrypted) | 14 days on the server and 30 days on the Operator's computer, then deleted; data deleted from the database leaves the backups when these periods expire |
The Operator does not sell personal data, does not transfer it for other parties' advertising and does not provide it to third parties for their own purposes. Data is transferred only to the extent necessary for the services listed below to work.
| To whom | What is transferred | Why |
|---|---|---|
| YooKassa (NCO “YooMoney”) | amount, item name, payment identifier, receipt email, account identifier in the Game (used to credit what was paid for to your account). You enter card or bank details directly into the YooKassa form; they are not passed to us. The payment form inside the Game (in the Google Play version), while it is open, itself collects for YooKassa: information about the device and network (model, system version, device identifiers, on Android 11 and below — the device name, network state), a flag of whether biometrics is set up on the phone (without the fingerprints themselves, see Section 4), information about a screenshot taken during payment, the phone number — when paying with SberPay and SBP, if the payment method requires it — and diagnostics of the form's operation (failures and payment steps), which YooKassa sends to its own AppMetrica statistics. This collection is needed for the payment itself and does not depend on the consent to statistics in Section 6 | accepting payment, fraud protection, cash receipt, stability of the payment form |
| PJSC Sberbank — only when paying with SberPay | device information for fraud protection and the phone number, which the SberPay form passes to the bank | processing the SberPay payment, fraud protection |
| App store — RuStore, Google Play, AppGallery | purchase and item identifier | confirming a purchase made through the store |
| The organisation providing server capacity | storage of the Game's database in the Russian Federation | processing on behalf of the Operator under a contract |
| The organisation providing the support mailbox on the carminearena.ru domain | correspondence with support — the email address and the text of your requests and our replies; stored in the Russian Federation | processing on behalf of the Operator under a contract: receiving requests and replying to them |
| Yandex Advertising | collects on its own, see Section 7 | showing ads |
| YANDEX LLC — the AppMetrica service, only with your consent to statistics | the information in Subsection 3.4 | processing on behalf of the Operator under the AppMetrica terms of use: install statistics, assessing ads for the Game, crash information |
| Government authorities | on a lawful demand, to the extent provided by law | compliance with the law |
In addition, the Operator may disclose data when necessary to protect its rights and legitimate interests: when a dispute is considered, when fraudulent actions are investigated, and when the security of the Game or its users is threatened. Disclosure is made to the minimum extent necessary.
Game data and purchase data are stored in the Russian Federation.
Under Law 152-FZ you have the right to:
Requests are sent to the address in Section 16. The periods follow Articles 20 and 21 of Law 152-FZ:
To find your data, give the account identifier (for a guest account it is shown in the Game in “Settings”) or the email address the account is registered to. If it cannot be established from the request that it comes from you, the Operator may ask for additional information: this protects your own data from being handed to a stranger.
The Game is not intended for children under 13 and does not knowingly collect data about them.
A person who has not reached the age of full legal capacity uses the Game and makes purchases with the consent of a parent or another legal representative. Consent to the processing of such a person's personal data is given by their legal representative; by starting to use the Game, the minor confirms that such consent has been obtained.
If you are a parent or legal representative and believe that your child has provided us with data, write to the address in Section 16 — we will delete it and stop further collection.
The Game is intended for users from the Russian Federation, and this Policy is drawn up under Russian law. If you use the Game from another country, you understand and agree that your data is processed and stored in the Russian Federation in the manner described in this Policy.
The Operator may transfer the rights to the Game to another person — including when its legal status changes, when a legal entity is created or when the Game is sold. In that case, personal data is transferred to the new operator to the extent necessary to keep the Game running and to preserve your accounts, progress and paid features.
The new operator assumes the obligations under this Policy. A change of operator is announced on carminearena.ru at least 15 calendar days in advance; before this period expires you may delete your account.
| Operator | Individual entrepreneur Anton Sergeyevich Komarov |
|---|---|
| OGRNIP | 326774600715141 |
| INN | 572004996000 |
| Register entry | 30 September 2026, Interdistrict Inspectorate of the Federal Tax Service No. 46 for Moscow |
| Email for any requests about data | support@carminearena.ru |
| Website | carminearena.ru |
Write to this address on any matter: access to data, a copy, correction, stopping processing, withdrawing consent, deleting the account, a complaint. Reply periods are in Section 10.